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Old Nov 02, 2006, 11:59 PM // 23:59   #21
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Quote:
Originally Posted by Ken Dei
My thoughts:

Desert, Asian and Medieval themes have been done throughly. Which leaves us with arctic and jungle themes to explore more in depth. Yes there have been patches of each in the various chapters, but I mean culturally based.

In addition most of the game has been played on ground level, I feel there should be more exploration of underground or overground ideas.

Hence I present two lands for examination:

Galinus, the Land of the Shining Towers.

Located amidst the jungles northwest of Kryta the tribes of the Maatel Jungle and Lai Hikanu Expanse guard the ancient temples of old, and the glorious feats of engineering of the new ages.

Believing that the ancient lineages of Kryta began deep in the dense jungles, many explorers and archeologists have traveled from afar seeking fame and fortune.

This intrusion is not taken lightly by the heritage devote inhabitants ofthe Maatel Jungle lands and oversight of excavations is tight, though there are rumors of some freelance teams unearthing things they shouldn't...and even vaguer rumors of the consequences....

Though not all those living in this almost completely untamed land see these new arrivals from afar as a problem. Many of the newer generations seek to expand trade and influence with the outside world.

As such many of this temperment have moved to the only plains area in Galinus, known as the Lai Hikanu Expanse; and have used their pursuit of knowledge and power to create new academies of the magics and massive towers that spiral into the heavens, that serve as self sufficient cities in which food is produced and items of fine crafting made, and also where population dwells in relative comfort and security.

However, of late....the rumors of excavation dead teams grow more prevalent, and strange specters are being reported on some levels within the tower cities...

-------------------------------------------------------------------------

Kolkathur, the Land of the Relentless Frost

North of Ascalon and the Shiverpeaks, at the top of the world exsists a barren and unforgiving land of ice. Yet in its pride, man has streched the tentrils of civilization even there.

Living below ground in vast tunnel networks and man-made caves of ice and rock the Icatal people live in seclusion from the outside world. Having survived the hostile conditions they are used to living on the bare minimums and are fiercly distrusting of the outside world and even each other.

Yet, even so, in the name of survival, a primative, and violent, government has been created, and caves large enough to hold a "city" or two have been created.

Over time, as the population has risen, more tunnels have been dug in haste, and deeper. Yet, some warn that the weight of the tunnels closer to the surface threaten to collapse without proper support. As if these troubles were not enough, wise-men and seers forsee the dangers of digging to deep...towards the center of the world....towards the realm of the Fires of Creation.





GREAT IDEA!!!! ive always wanted Anet to go with a arctic theme for GW, it would be awsome, also the tunnels sound really cool. Would also be cool if the tunnels eventually did collapse, though a small group of the inhabitants got out in time to make a new civilization somewhere on the surface (say Arctic or Jungles) then, they could meet some of the other cultures. However, they might not want to make two campaigns about the same group of people.


Also, did this idea come from a book?
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Old Nov 03, 2006, 12:05 AM // 00:05   #22
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Originally Posted by Lets Get to Healing
I'd like to see some sequals to the previous chapters, like a time rift is opened and you get to see Ascalon once more, but restored to its old and beautiful self.

And some thing simialr would happen to Cantha, maybe a prodigy of Shiro has absorbed his spirit or some thing and we have to take him down. This would be pretty interesting to see.



Shiro AGAIN??? Im srry but i would not want to have another story based on beating Shiro after how horrible Factions turned out. I might fall for it if like Cantha was split in two and Kurzicks and Luxons were divided or something along those lines, but SHRIO??? Also, i dont really care to see Ascalon as its old self again, its cool looking in Post, unless you make it so they restore Ascalon after maybe 500 years or something, and its a whole new cast of characters.
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Old Nov 03, 2006, 12:07 AM // 00:07   #23
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Am The Only One Who Would Want To Have A Western theme???


like varesh shiro and the lich were big bosses the boss would be a giant cowboy who plans to rain tumbleweeds over all of the world
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Old Nov 03, 2006, 12:12 AM // 00:12   #24
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Go play Age of Empires...
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Old Nov 03, 2006, 12:29 AM // 00:29   #25
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Necris, your gravely mistaken about profession identities. Notice I said identities not abilities. Unique abilities are easy enough to make, and as I have made unique abilities for all of my favorite archtypes, I know just how different they can be. A necromancer using blood magic isn't a vampire, it is a necromancer using blood magic. It may seem that it covers that archtype, but it only relates to that ability, it is nowhere close to covering the identity of a vampire. You can read more on some of the ideas I have already written for some insight.
http://www.guildwarsguru.com/forum/s....php?t=3062733
And read the story too, you'll love it Necris.
Also my Samurai Idea which you may have seen already.
http://www.guildwarsguru.com/forum/s....php?t=3004827
and more recent ones.
http://www.guildwarsguru.com/forum/s...php?t=10011275

As for Sailing and actual exploration, that is a very strong topic which I have already developed as well, you can read here on it.
http://www.guildwarsguru.com/forum/s...ferrerid=92302

The idea of new chapters with an island theme have been mentioned several times. Personally, the most significant archtype of a neo-modern civilization in an arcane world would be Atlantis. Atlantis was known for its flying machines and underwater vehicles as well as the ability to harness the elements into engineering masterpieces. The outside world only miles away from them didn't reach these engineering marvels for millennia, because in ancient times, technology was not well understood and shared, from Arcamedies Steam Cannon, to the Archetecture of the (discovered) Atlantian Culture, technology has been produced and forgotten constantly throughout history.

As some of the others mentioned, some Norse type culture would be a great seafairing culture as well, but the focus of a sea fairing chapter should be exploring and meeting a vast diversity of cultures from all over the oceans.

As many know, the components neccessary to make a gun have been around for ages, and gunpowder was used for millennia before someone realized that it could be used for projectile weapons, or even more so as personell weapons. So assumming modern advancements require guns isn't justified. Furthermore, reasons can be introduced which make guns disfunctional, the same reason dynomite isn't used in a gun, Guild Wars Gunpowder may be too unstable and powerful to shoot out of a hand held barrel. And naturally, with the effeciency of Bows and Magic in a GW world, people would not be concerned with discovering modern weaponry.

I will root with Age on GW getting a makeover, (GW2) by the 5th or 6th chapter, there are alot of things that can be done to improve the game beyond simple additions, some very significant elements need to be introduced to propel the game to new hieghts.

Lastly, as for mounts, you would have to look through an obscure thread in GWonline to read what I have developed on Mounts, but I will probably furnish the idea and give it a seperate topic here if I ever get time. Basicly, there are some very significant mechanics which can be added to a Profession which uses a mount. First of all would be blocking, My primary interest with Mount class would be a tank type class who is actually geared toward defending, with a large body mass the mount (a behemoth like elephant) can be used to shield and block incoming enemies, and with skills that sheild allies from incoming attacks by intercepting, reducing or sharing damage with nearby allies, they can provide a true tanking role which the warrior only pretends to cover, an actual tank. Now if we are going to have a mount class, it should also include horses and equivalents in another attribute, and the significant advantage bestowed on a mount isn't just effective movement speed skills (not passive ability), but more importantly, the ability to attack wile moving, without stopping. Since the mount is doing the running, and the rider is doing the the attacking, a mounted rider doesn't pause or stop moving to attack. With this diversity of abilities a mount based class is incredibly effective and unique, as well as provides some significant roles not touched on by exsisting classes.

Developing something new for an identity is just a matter of creativity. Lack of creativity isn't an obsercal, it is just a misunderstanding. There are plenty of intriguing and attractive identities which can still be made into professions, and there are plenty of unique abilities and skills which can be made for them to distinguish them from exsisting classes, and evolve the gameplay with new and exciting WAYS to play the game, not just new PLACES in the game.
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Old Nov 03, 2006, 12:34 AM // 00:34   #26
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firstly i read about half of your intresting story and was not happy about the big city thing i hated factions because of the rubbish city the poor map quality and how you couldnt tell where anything was either this city would have to be well planned and the map would have to be clear and not a brown mess like factions
secondly i dont like the idea of not being able to run places yes some people are annoyed with prophercies but i think that playin the game thru several times to get somewhere isnt worth it... e.g if running was stopped in prophercies playing all the way to crystal desert and completing dragons lair would be a very tedious and boring task.
thirdly train missions sound crazy i would love to have something like that... sounds slightly Challenge Missiony to me
and fourthly do anet take any notice of our surrgestions here or is this just another place to release our amazing nerd filled minds?
sweet job on writing the novel lol
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Old Nov 03, 2006, 12:36 AM // 00:36   #27
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OP has a pretty developed idea. I would think a "steampunk" theme for Chapter 4, similar to the style used for Rise of Legends would be quite interesting and is great materialfor some new characaterideas. Perhaps an engineer-type professon? Or a primitive rifleman?
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Old Nov 03, 2006, 01:25 AM // 01:25   #28
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Quote:
Originally Posted by Wretchman Drake
Can we relax for a minute and enjoy the new campaign/game?! THE NEW GAME JUST CAME OUT!!! Good God no need to talk about the next one when 90% of the GW population has yet to explore Elona and master their professions.
Umm.. right.. please do go and explore Elona. You should relax too, sounds like you're so tensed up. Why are you wasting time looking at forums anyway? And no, it's not likely that 90% of the GW population even have Nightfall.

Quote:
Originally Posted by Priest Of Sin
Icy climate. Perhaps they'll start to expand the story of the other races (ie dwarves)?
Races are a pretty good idea. But I suppose it's one of the distinction from other games that GW wants to keep. No racial abilities, but perhaps an option of allowing us to choose the race we want to appear as?

Quote:
Originally Posted by Irongate
Go play Age of Empires...
*blink* *blink* Age of Empires doesn't have any civilization that offers a steampunk fusion of technology and magic... and it's not an rpg... have you ever played it?

Quote:
Originally Posted by Necris
Eh, any idea will have flaws. I'll try and address them. Thank you though, I did work quite hard at trying to come up with something complete.
Yep, great work

Quote:
Originally Posted by Necris
Cantha had gunpowder. Like the Chinese, they were using it for fireworks (remember the dragon festival anyone?).
Hmm... good point. A mercantile yet peaceful society... until someone wrested control and turned it into an aggressive regime... hehe. That could be the revolution I was talking about. An influential merchant and politician could have wrested just enough control of the governing body to start a huge revolution design to refocus the whole nation's productive power and technology knowhow into war plans... against the now weakend Kryta, Ascalon, Cantha, and Elona... in a bid for world domination. Maybe it's a little cliched, but I'm just running off the top of my head for now :P

Quote:
Originally Posted by Necris
The Wharfships were not designed, they just kind of... came together. <snip>As for the trains, they aren't trains like we think of them. Yes, steam powered, but they look more like big buildings that can slide along a track than an actual vehicle. Ugly but very functional.
Hmm... good point. Perhaps steam power just recently got developed and the people have started experimenting with it applications and potential fusion with magic. Steam power for mobility, magic for life support and protection... hmmm.... definitely worth working on. Later though, at work :P
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Old Nov 03, 2006, 01:27 AM // 01:27   #29
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Originally Posted by BahamutKaiser
The idea of new chapters with an island theme have been mentioned several times. Personally, the most significant archtype of a neo-modern civilization in an arcane world would be Atlantis. Atlantis was known for its flying machines and underwater vehicles as well as the ability to harness the elements into engineering masterpieces. The outside world only miles away from them didn't reach these engineering marvels for millennia, because in ancient times, technology was not well understood and shared, from Arcamedies Steam Cannon, to the Archetecture of the (discovered) Atlantian Culture, technology has been produced and forgotten constantly throughout history.
Uhhh... you'd be talking about the Atlantis of legend, right? As far as I know of, no actual ruins of a sunken city in the Mediterannean or Atlantic Ocean have been found. If any have and I missed the news, I'd like to know... As far as I know, the best guess for a 'real' version of Atlantis was Minoan Crete... which is believed to have been technically advanced for its time (no aircraft or submarines, though...) and, according to some theories, natural disasters involving a volcano and resulting tsunamis played a part in its fall (yes, the island was still above water, but that could be poetic license).

I think, though, it would be possible to have a 'neomodern' society if you were careful about how you did it. Part of it would be to have them jealously guard their secrets - if they're advanced enough and don't trade anything or let it leave their shores if they can avoid it, anything that does get into the hands of others may be just too advanced for them to understand. Consider (and, for the record, this is not an example that would be good for GW, but it illustrates my point) if a laser weapon had suddenly shown up in Stone Age or even medieval times. Do you think they would have been able to figure it out in isolation?

Another thing that could be done is to make the society at least partially magic-based, and to avoid guns coming up, have them use NO gunpowder for weapons at all. Consider a society built by the Forgotten or the Mursaat - they simply may not see the point of developing advanced weapons at all (while they may supplement their forces with magical automatons, they do, after all, mainly rely on magic), but away from the battlefield they may have achieved impressive feats of magical engineering. If they can enchant a suit of armour or crystal statue to fight for them, after all, I'm sure that in the right circumstances they could use similar processes to make automatons for non-combat tasks such as transport. Heck, the Luxons have already gone some of the way down this path... consider the big spider-like thing in the Gyala Hatchery mission.

So instead of steam-powered trains, for instance, you could have a series of carriages whose wheels magically turn themselves without requiring ANY form of engine as we know it...
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Old Nov 03, 2006, 03:28 AM // 03:28   #30
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The accounts of flying machines and underwater vehicles are purely based on the accounts of ancient greek scholars which they learned from the Egyptians. The Egyptians who just so happen to have some of the earliest recorded advances of super architecture. With so much time and so little remaining, there really isn't going to be any better evidence than that.

Recently, the Islands discovered near Crete have reveiled to have several state of the art buildings and structures which predate even the Egyptians and are even more advanced that structures going as far or further than the first century A.D.

With Multiple floors, plumbing, and earthquake resistant architecture, their buildings were supremely more advanced than anything discovered within millennia of that perod.

The discovery was at a small island ring near Crete, which is actually partially encompassing the coldera of a very powerful volcano. The Structures found in the outer ring of the island are millennia further advanced than the civilizations around them at the time, it is now very reasonable to believe that Atlantis was centered on the coldera of the volcano before it erupted and blew it to smitherins, just as it was dipicted by Plato.

Furthermore, the Egyptian word for Atlantians, who were the original source about the Atlantians, is the same word the used to identify the Cretians. And the same type of buildings which were found around the coldera were also discovered on Crete.

Whether or not Atlantians had all the technologies fabled of them is thouroughly lost in time, but their civilization did exsist, and it has been discovered. The buildings which remain show extremely advanced technology at least 2 millennia ahead of the civilizations elsewhere, and much of their architecture matches up with descriptions by Plato.

Reguardless, even though Atlantis is a little known civilization, it is the most appropriate culture to model a neo-modern civilization in a midevil world, and it is the only example of that type of a culture which excersises the kind of technology suggested in the GW world.

Last edited by BahamutKaiser; Nov 03, 2006 at 04:04 AM // 04:04..
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Old Nov 07, 2006, 08:22 AM // 08:22   #31
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Quote:
Originally Posted by Dean Harper
[/B]




GREAT IDEA!!!! ive always wanted Anet to go with a arctic theme for GW, it would be awsome, also the tunnels sound really cool. Would also be cool if the tunnels eventually did collapse, though a small group of the inhabitants got out in time to make a new civilization somewhere on the surface (say Arctic or Jungles) then, they could meet some of the other cultures. However, they might not want to make two campaigns about the same group of people.


Also, did this idea come from a book?
No it's not from a book. In my mind a hundred worlds spawn and collapse in a day....but glad you like it.
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Old Nov 07, 2006, 11:34 AM // 11:34   #32
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Wow, this is one of the coolest (and longest) ideas I've heard. Though I'd like to see this land also include some forest like the maguumba jungle
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